[2/6] WINED3D: Add register combiner function pointers

H. Verbeet hverbeet at gmail.com
Tue Jun 27 16:40:14 CDT 2006


Constants and prototypes are already defined. A later patch (5/6)
depends on this.
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diff --git a/include/wine/wined3d_gl.h b/include/wine/wined3d_gl.h
index a960f6f..304ae0c 100644
--- a/include/wine/wined3d_gl.h
+++ b/include/wine/wined3d_gl.h
@@ -1530,6 +1530,13 @@ typedef enum _GL_SupportedExt {
     /* GL_ATI_separate_stencil */ \
     USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, glStencilOpSeparateATI); \
     USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, glStencilFuncSeparateATI); \
+    /* GL_NV_register_combiners */ \
+    USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC,                       glCombinerInputNV); \
+    USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC,                      glCombinerOutputNV); \
+    USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC,                  glCombinerParameterfNV); \
+    USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC,                 glCombinerParameterfvNV); \
+    USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC,                  glCombinerParameteriNV); \
+    USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC,                 glCombinerParameterivNV); \
 
 /* OpenGL 2.0 functions */
 #define GL2_FUNCS_GEN \


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