wined3d: Implemented fallback for separate stencil operation in
WINED3DRS_CCW_STENCIL*
Vitaly Budovski
vbudovsk at cs.rmit.edu.au
Sat Mar 4 00:49:05 CST 2006
wined3d: Implemented fallback for separate stencil operation in WINED3DRS_CCW_STENCIL*
---
dlls/wined3d/device.c | 22 ++++++++++++++++++----
include/wine/wined3d_gl.h | 21 +++++++++++++++++++++
2 files changed, 39 insertions(+), 4 deletions(-)
-------------- next part --------------
b7f5f614036493b4f5792125cc560f57ccae8884
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index dcf1bce..0bc30f4 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3752,9 +3752,9 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRen
GLint action = StencilOp(Value);
- glGetIntegerv(GL_STENCIL_FAIL, &stencilFail);
- glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL, &depthFail);
- glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, &stencilPass);
+ glGetIntegerv(GL_STENCIL_BACK_FAIL, &stencilFail);
+ glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_FAIL, &depthFail);
+ glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_PASS, &stencilPass);
if(WINED3DRS_CCW_STENCILFAIL == State) {
stencilFail = action;
@@ -3770,8 +3770,22 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRen
if(GL_EXTCALL(glStencilOpSeparate)) {
GL_EXTCALL(glStencilOpSeparate(GL_BACK, stencilFail, depthFail, stencilPass));
checkGLcall("glStencilOpSeparate(GL_BACK,...)");
+ }
+ else if(GL_EXTCALL(glActiveStencilFaceEXT)) {
+ glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
+ checkGLcall("glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT)");
+ GL_EXTCALL(glActiveStencilFaceEXT(GL_BACK));
+ checkGLcall("glActiveStencilFaceEXT(GL_BACK)");
+ glStencilOp(stencilFail, depthFail, stencilPass);
+ checkGLcall("glStencilOp(...)");
+ }
+ else if(GL_EXTCALL(glStencilOpSeparateATI)) {
+ GL_EXTCALL(glStencilOpSeparateATI(GL_BACK, stencilFail, depthFail, stencilPass));
+ checkGLcall("glStencilOpSeparateATI(GL_BACK,...)");
} else {
- WARN("Unsupported in local OpenGL implementation: glStencilOpSeparate\n");
+ TRACE("Separate stencil operation not supported on this version of opengl");
+ glStencilOp(stencilFail, depthFail, stencilPass);
+ checkGLcall("glStencilOp(...)");
}
} else {
glStencilOp(stencilFail, depthFail, stencilPass);
diff --git a/include/wine/wined3d_gl.h b/include/wine/wined3d_gl.h
index fa391ba..c4cd565 100644
--- a/include/wine/wined3d_gl.h
+++ b/include/wine/wined3d_gl.h
@@ -803,6 +803,23 @@ typedef void (APIENTRY * PGLFNBEGINOCCLU
typedef void (APIENTRY * PGLFNENDOCCLUSIONQUERYNVPROC) (void);
typedef void (APIENTRY * PGLFNGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
typedef void (APIENTRY * PGLFNGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
+/* GL_EXT_stencil_two_side */
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+#endif
+typedef void (APIENTRY * PGLFNACTIVESTENCILFACEEXTPROC) (GLenum face);
+/* GL_ATI_separate_stencil */
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+#endif
+typedef void (APIENTRY * PGLFNSTENCILOPSEPARATEATIPROC) (GLenum, GLenum, GLenum, GLenum);
+typedef void (APIENTRY * PGLFNSTENCILFUNCSEPARATEATIPROC) (GLenum, GLenum, GLint, GLuint);
/* OpenGL 2.0 */
typedef void (APIENTRY * PGLFNSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (APIENTRY * PGLFNSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
@@ -1034,6 +1051,10 @@ typedef enum _GL_SupportedExt {
USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB); \
USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArrayARB); \
USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB); \
+ /* GL_EXT_stencil_two_side */ \
+ USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, glActiveStencilFaceEXT); \
+ USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, glStencilOpSeparateATI); \
+ USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, glStencilFuncSeparateATI); \
/* OpenGL 2.0 */ \
USE_GL_FUNC(PGLFNSTENCILOPSEPARATEPROC, glStencilOpSeparate); \
USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEPROC, glStencilFuncSeparate); \
--
1.0.4
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