[wined3d] glStencilOpSeparate & glStencilFuncSeparate symbol errors

Victor Pelt victor.pelt at gmail.com
Fri Mar 3 19:15:48 CST 2006


I think i'm getting the hang of it now. This time the ati
stencil_separate stuff without ugly #ifdefs

again, as always, feedback appreciated

Victor Pelt

On Fri, 2006-03-03 at 17:35 +0000, H. Verbeet wrote:
> On 03/03/06, Victor Pelt <peltco at mail.utexas.edu> wrote:
> > This patch fixes the compile error. it isn't pritty so any feedback is
> > appreciated
> This should be fixed by
> http://source.winehq.org/git/?p=wine.git;a=commitdiff;h=f8ed06ea3dbdf0e45786712de0bfc65ef215e364
> 
> With respect to your patch, you can't do it that way. You need to
> detect support for features during runtime, so basically anything
> containing an #ifdef is not going to work.
> 
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