WineD3D vertexdeclaration fix
Roderick Colenbrander
thunderbird2k at gmx.net
Sun Mar 12 09:27:31 CST 2006
Hi,
In the old d3d8 code SetVertexShader stored the so called vertex declaration
in the stateblock. In case of WineD3D this isn't done which breaks the
drawPrimitive code. This patch stores the vertex declaration again in the
stateblock which fixes Age Of Mythology.
Regards,
Roderick Colenbrander
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