D3D8: Downgrade a FIXME to a TRACE in
IDirect3DDevice8Impl_SetVertexShader
H. Verbeet
hverbeet at gmail.com
Sun Mar 19 16:25:49 CST 2006
Although it can be usefull to know when a vertex shader is being set,
it's not really worth a FIXME.
Changelog:
- Downgrade a FIXME to a TRACE in IDirect3DDevice8Impl_SetVertexShader
-------------- next part --------------
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 4038188..33d56fb 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1088,7 +1088,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetV
/* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
} else {
- FIXME("Setting shader\n");
+ TRACE("Setting shader\n");
if (MAX_SHADERS <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
hrc = D3DERR_INVALIDCALL;
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