[WINED3D 2/8] Rename the TEMP variables in vertexshader.c to R##
instead of T## to be more consistent with pixelshaders.
Jason Green
jave27 at gmail.com
Fri May 5 10:29:58 CDT 2006
-------------- next part --------------
Subject: [PATCH 2/8] Rename the TEMP variables in vertexshader.c to R## instead of T## to be more consistent with pixelshaders.
---
dlls/wined3d/vertexshader.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
db3729463a65494e00d3587338b67c49dfed83d1
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index 42d64a4..7284297 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -736,7 +736,7 @@ inline static void vshader_program_add_p
switch (regtype) {
case D3DSPR_TEMP:
- sprintf(tmpReg, "T%lu", reg);
+ sprintf(tmpReg, "R%lu", reg);
strcat(hwLine, tmpReg);
break;
case D3DSPR_INPUT:
@@ -1175,7 +1175,7 @@ inline static VOID IWineD3DVertexShaderI
/* Pre-declare registers */
for (i = 0; i < This->baseShader.limits.temporary; i++) {
if (tempsUsed & (1 << i))
- shader_addline(&buffer, "TEMP T%lu;\n", i);
+ shader_addline(&buffer, "TEMP R%lu;\n", i);
}
for (i = 0; i < This->baseShader.limits.address; i++) {
--
1.1.3
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