[WINED3D 8/8] Add TRACE output of full shader strings for both pixel and vertex shaders

Jason Green jave27 at gmail.com
Fri May 5 10:33:33 CDT 2006


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Subject: [PATCH 8/8] Add TRACE output of full shader strings for both pixel and vertex shaders.

This makes it easier to read or copy & paste the shader string to make sure it makes sense.

---

 dlls/wined3d/pixelshader.c  |    5 +++++
 dlls/wined3d/vertexshader.c |    5 +++++
 2 files changed, 10 insertions(+), 0 deletions(-)

e3debf2595cbc33a78952bf18a38893df1895d83
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index 64887a7..c2ac2ab 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -1345,6 +1345,11 @@ inline static VOID IWineD3DPixelShaderIm
         shader_addline(&buffer, "MOV result.color, R0;\n");
         shader_addline(&buffer, "END\n\0"); 
 
+        /* Output the whole shader string for easier reading in the trace logs */
+        TRACE("Generated program:\n");
+        if (TRACE_ON(d3d_shader))
+            fprintf(stderr, "%s\n", buffer.buffer);
+
         /* TODO: change to resource.glObjectHandle or something like that */
         GL_EXTCALL(glGenProgramsARB(1, &This->baseShader.prgId));
 
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index 721ea51..cc8da41 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -1170,6 +1170,11 @@ inline static VOID IWineD3DVertexShaderI
 
         shader_addline(&buffer, "END\n\0"); 
 
+        /* Output the whole shader string for easier reading in the trace logs */
+        TRACE("Generated program:\n");
+        if (TRACE_ON(d3d_shader))
+            fprintf(stderr, "%s\n", buffer.buffer);
+
         /* TODO: change to resource.glObjectHandle or something like that */
         GL_EXTCALL(glGenProgramsARB(1, &This->baseShader.prgId));
 
-- 
1.1.3


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