[WINED3D 8/8] Add TRACE output of full shader strings for both
pixel and vertex shaders
Jason Green
jave27 at gmail.com
Fri May 5 10:33:33 CDT 2006
-------------- next part --------------
Subject: [PATCH 8/8] Add TRACE output of full shader strings for both pixel and vertex shaders.
This makes it easier to read or copy & paste the shader string to make sure it makes sense.
---
dlls/wined3d/pixelshader.c | 5 +++++
dlls/wined3d/vertexshader.c | 5 +++++
2 files changed, 10 insertions(+), 0 deletions(-)
e3debf2595cbc33a78952bf18a38893df1895d83
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index 64887a7..c2ac2ab 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -1345,6 +1345,11 @@ inline static VOID IWineD3DPixelShaderIm
shader_addline(&buffer, "MOV result.color, R0;\n");
shader_addline(&buffer, "END\n\0");
+ /* Output the whole shader string for easier reading in the trace logs */
+ TRACE("Generated program:\n");
+ if (TRACE_ON(d3d_shader))
+ fprintf(stderr, "%s\n", buffer.buffer);
+
/* TODO: change to resource.glObjectHandle or something like that */
GL_EXTCALL(glGenProgramsARB(1, &This->baseShader.prgId));
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index 721ea51..cc8da41 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -1170,6 +1170,11 @@ inline static VOID IWineD3DVertexShaderI
shader_addline(&buffer, "END\n\0");
+ /* Output the whole shader string for easier reading in the trace logs */
+ TRACE("Generated program:\n");
+ if (TRACE_ON(d3d_shader))
+ fprintf(stderr, "%s\n", buffer.buffer);
+
/* TODO: change to resource.glObjectHandle or something like that */
GL_EXTCALL(glGenProgramsARB(1, &This->baseShader.prgId));
--
1.1.3
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