[WINED3D 6/13] Rename the TEMP variables in vertexshader.c to R from T for consistency.

Jason Green jave27 at gmail.com
Tue May 9 21:31:44 CDT 2006


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Subject: [PATCH 06/13] Rename the TEMP variables in vertexshader.c to R## instead of T## to be more consistent with pixelshaders.

(cherry picked from db3729463a65494e00d3587338b67c49dfed83d1 commit)

---

 dlls/wined3d/vertexshader.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

638777facd7cbb36ee53cff6cb16b456254f8ef3
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index a055095..1b92652 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -736,7 +736,7 @@ inline static void vshader_program_add_p
 
   switch (regtype) {
   case D3DSPR_TEMP:
-    sprintf(tmpReg, "T%lu", reg);
+    sprintf(tmpReg, "R%lu", reg);
     strcat(hwLine, tmpReg);
     break;
   case D3DSPR_INPUT:
@@ -1175,7 +1175,7 @@ inline static VOID IWineD3DVertexShaderI
     /* Pre-declare registers */
     for (i = 0; i < This->baseShader.limits.temporary; i++) {
         if (tempsUsed & (1 << i))
-            shader_addline(&buffer, "TEMP T%lu;\n", i);
+            shader_addline(&buffer, "TEMP R%lu;\n", i);
     }
 
     for (i = 0; i < This->baseShader.limits.address; i++) {
-- 
1.1.3


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