[winecfg] - Option to use GLSL for shaders
Brian Hill
dcatz at nc.rr.com
Tue May 16 15:08:09 CDT 2006
This patch adds an option under the graphics tab to toggle the use of
GLSL for shaders (used for Shader Model 2.0+ with WineD3D) as described
at http://wiki.winehq.org/DirectX-Shaders.
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