[WINED3D 8/11] Write "unrecognized_register" in fallback case for get_register_name().

Ivan Gyurdiev ivg2 at cornell.edu
Wed May 17 01:06:43 CDT 2006


It makes it easier to understand the trace, and furthermore I think
in the pixel case not writing it causes a garbage string to be printed out,
which is a bug.



-------------- next part --------------
---

 dlls/wined3d/pixelshader.c  |    1 +
 dlls/wined3d/vertexshader.c |    1 +
 2 files changed, 2 insertions(+), 0 deletions(-)

4d6182eb39639140ac433660e1988563dde89b7c
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index d8a1a94..52900b3 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -781,6 +781,7 @@ inline static void get_register_name(con
     break;
     default:
         FIXME("Unhandled register name Type(%ld)\n", regtype);
+        sprintf(regstr, "unrecognized_register");
     break;
     }
 }
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index a33d7ae..9c76fe3 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -698,6 +698,7 @@ inline static void vshader_program_add_p
     break;
   default:
     FIXME("Unknown reg type %ld %ld\n", regtype, reg);
+    strcat(hwLine, "unrecognized_register");
     break;
   }
 
-- 
1.3.1



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