[winecfg] - GLSL Option for graphics tab

Phil Costin philcostin at hotmail.com
Thu May 18 18:09:57 CDT 2006


Brian Hill wrote:

> Hopefully this time the diff will work. I am unaccustomed to using CVS
> to handle diffs.  This patch adds an option to use GLSL for shaders
> under the graphics tab as required for shader model 2.0+ when using
> Direct3D.
> 
> ChangeLog : Added option to use GLSL for Shaders

Hi Brian,

I think Alexandre didn't apply this patch because he didn't want the user to
see this option.

In the current git tree, we can enable GLSL by setting the registry key
"UseGLSL" to "enabled"

Regards,
Phil C




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