[WINED3D 1/9] Move PARAM C[] = program.env[] into baseshader and out of vertex shader.

Jason Green jave27 at gmail.com
Thu May 18 23:34:23 CDT 2006


On 5/19/06, Jason Green <jave27 at gmail.com> wrote:
> This will give us consistency when checking constants/uniforms in the
> shaders between vertex and pixel shaders.
>
> ---

Sorry, accidentally re-sent this patch.  The original 1-3 are fine.



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