wined3d: IWineD3DDeviceImpl_SetRenderState added renderstates (try
#2)
Jacob Peters
jacobcpeters at gmail.com
Fri May 19 22:14:32 CDT 2006
ChangeLog: I implemented more renderstates in device.c function
IWineD3DDeviceImpl_SetRenderState()
I added a few render states called by d3d8 demo app "mshdribl.exe", the one
in the wiki.
changed "glBlendEquation()" to "glBlendEquationEXT()" so I don't conflict
with opengl <2.0
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