wined3d: Improve shader_dump_decl_usage() TRACEs
H. Verbeet
hverbeet at gmail.com
Tue Oct 10 12:23:01 CDT 2006
There's really no point in using %s here.
Changelog:
- Improve shader_dump_decl_usage() TRACEs
-------------- next part --------------
---
dlls/wined3d/baseshader.c | 30 +++++++++++++++---------------
1 files changed, 15 insertions(+), 15 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index 3903fe5..d53f2c8 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -421,50 +421,50 @@ static void shader_dump_decl_usage(
switch(usage) {
case D3DDECLUSAGE_POSITION:
- TRACE("%s%d", "position", idx);
+ TRACE("position%d", idx);
break;
case D3DDECLUSAGE_BLENDINDICES:
- TRACE("%s", "blend");
+ TRACE("blend");
break;
case D3DDECLUSAGE_BLENDWEIGHT:
- TRACE("%s", "weight");
+ TRACE("weight");
break;
case D3DDECLUSAGE_NORMAL:
- TRACE("%s%d", "normal", idx);
+ TRACE("normal%d", idx);
break;
case D3DDECLUSAGE_PSIZE:
- TRACE("%s", "psize");
+ TRACE("psize");
break;
case D3DDECLUSAGE_COLOR:
if(idx == 0) {
- TRACE("%s", "color");
+ TRACE("color");
} else {
- TRACE("%s%d", "specular", (idx - 1));
+ TRACE("specular%d", (idx - 1));
}
break;
case D3DDECLUSAGE_TEXCOORD:
- TRACE("%s%d", "texture", idx);
+ TRACE("texture%d", idx);
break;
case D3DDECLUSAGE_TANGENT:
- TRACE("%s", "tangent");
+ TRACE("tangent");
break;
case D3DDECLUSAGE_BINORMAL:
- TRACE("%s", "binormal");
+ TRACE("binormal");
break;
case D3DDECLUSAGE_TESSFACTOR:
- TRACE("%s", "tessfactor");
+ TRACE("tessfactor");
break;
case D3DDECLUSAGE_POSITIONT:
- TRACE("%s%d", "positionT", idx);
+ TRACE("positionT%d", idx);
break;
case D3DDECLUSAGE_FOG:
- TRACE("%s", "fog");
+ TRACE("fog");
break;
case D3DDECLUSAGE_DEPTH:
- TRACE("%s", "depth");
+ TRACE("depth");
break;
case D3DDECLUSAGE_SAMPLE:
- TRACE("%s", "sample");
+ TRACE("sample");
break;
default:
FIXME("unknown_semantics(%08x)", usage);
More information about the wine-patches
mailing list