[WINED3D 8/8] Add D3DMATERIALCOLORSOURCE to the WINED3D namespace
Ivan Gyurdiev
ivg231 at gmail.com
Sun Oct 29 20:45:23 CST 2006
-------------- next part --------------
---
dlls/wined3d/device.c | 10 +++++-----
dlls/wined3d/stateblock.c | 8 ++++----
include/wine/wined3d_types.h | 8 ++++++++
3 files changed, 17 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4863c55..fb638da 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4067,17 +4067,17 @@ static HRESULT WINAPI IWineD3DDeviceImpl
This->stateBlock->renderState[WINED3DRS_EMISSIVEMATERIALSOURCE],
This->stateBlock->renderState[WINED3DRS_SPECULARMATERIALSOURCE]);
- if (This->stateBlock->renderState[WINED3DRS_DIFFUSEMATERIALSOURCE] == D3DMCS_COLOR1) {
- if (This->stateBlock->renderState[WINED3DRS_AMBIENTMATERIALSOURCE] == D3DMCS_COLOR1) {
+ if (This->stateBlock->renderState[WINED3DRS_DIFFUSEMATERIALSOURCE] == WINED3DMCS_COLOR1) {
+ if (This->stateBlock->renderState[WINED3DRS_AMBIENTMATERIALSOURCE] == WINED3DMCS_COLOR1) {
Parm = GL_AMBIENT_AND_DIFFUSE;
} else {
Parm = GL_DIFFUSE;
}
- } else if (This->stateBlock->renderState[WINED3DRS_AMBIENTMATERIALSOURCE] == D3DMCS_COLOR1) {
+ } else if (This->stateBlock->renderState[WINED3DRS_AMBIENTMATERIALSOURCE] == WINED3DMCS_COLOR1) {
Parm = GL_AMBIENT;
- } else if (This->stateBlock->renderState[WINED3DRS_EMISSIVEMATERIALSOURCE] == D3DMCS_COLOR1) {
+ } else if (This->stateBlock->renderState[WINED3DRS_EMISSIVEMATERIALSOURCE] == WINED3DMCS_COLOR1) {
Parm = GL_EMISSION;
- } else if (This->stateBlock->renderState[WINED3DRS_SPECULARMATERIALSOURCE] == D3DMCS_COLOR1) {
+ } else if (This->stateBlock->renderState[WINED3DRS_SPECULARMATERIALSOURCE] == WINED3DMCS_COLOR1) {
Parm = GL_SPECULAR;
} else {
Parm = -1;
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 783d9b4..7e60723 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -904,10 +904,10 @@ static HRESULT WINAPI IWineD3DStateBloc
IWineD3DDevice_SetRenderState(device, WINED3DRS_COLORVERTEX, TRUE);
IWineD3DDevice_SetRenderState(device, WINED3DRS_LOCALVIEWER, TRUE);
IWineD3DDevice_SetRenderState(device, WINED3DRS_NORMALIZENORMALS, FALSE);
- IWineD3DDevice_SetRenderState(device, WINED3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1);
- IWineD3DDevice_SetRenderState(device, WINED3DRS_SPECULARMATERIALSOURCE, D3DMCS_COLOR2);
- IWineD3DDevice_SetRenderState(device, WINED3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL);
- IWineD3DDevice_SetRenderState(device, WINED3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL);
+ IWineD3DDevice_SetRenderState(device, WINED3DRS_DIFFUSEMATERIALSOURCE, WINED3DMCS_COLOR1);
+ IWineD3DDevice_SetRenderState(device, WINED3DRS_SPECULARMATERIALSOURCE, WINED3DMCS_COLOR2);
+ IWineD3DDevice_SetRenderState(device, WINED3DRS_AMBIENTMATERIALSOURCE, WINED3DMCS_MATERIAL);
+ IWineD3DDevice_SetRenderState(device, WINED3DRS_EMISSIVEMATERIALSOURCE, WINED3DMCS_MATERIAL);
IWineD3DDevice_SetRenderState(device, WINED3DRS_VERTEXBLEND, WINED3DVBF_DISABLE);
IWineD3DDevice_SetRenderState(device, WINED3DRS_CLIPPLANEENABLE, 0);
IWineD3DDevice_SetRenderState(device, WINED3DRS_SOFTWAREVERTEXPROCESSING, FALSE);
diff --git a/include/wine/wined3d_types.h b/include/wine/wined3d_types.h
index 8b72a7b..50189a7 100644
--- a/include/wine/wined3d_types.h
+++ b/include/wine/wined3d_types.h
@@ -547,6 +547,14 @@ typedef enum _WINED3DSTENCILOP {
WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
} WINED3DSTENCILOP;
+typedef enum _WINED3DMATERIALCOLORSOURCE {
+ WINED3DMCS_MATERIAL = 0,
+ WINED3DMCS_COLOR1 = 1,
+ WINED3DMCS_COLOR2 = 2,
+
+ WINED3DMCS_FORCE_DWORD = 0x7fffffff
+} WINED3DMATERIALCOLORSOURCE;
+
typedef struct _WINED3DDISPLAYMODE {
UINT Width;
UINT Height;
--
1.4.2.4
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