[WINED3D 2/3] Remove unused field: Surface.textureName

Ivan Gyurdiev ivg231 at gmail.com
Mon Sep 4 00:26:00 CDT 2006


The correct field is glDescriptor.textureName.
This one just creates confusion.

-------------- next part --------------
---
 dlls/wined3d/wined3d_private.h |    1 -
 1 files changed, 0 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index f136ff2..f103705 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -860,7 +860,6 @@ struct IWineD3DSurfaceImpl
     WINED3DSURFACET_DESC      currentDesc;
     IWineD3DPaletteImpl      *palette;
 
-    UINT                      textureName;
     UINT                      bytesPerPixel;
 
     /* TODO: move this off into a management class(maybe!) */
-- 
1.4.1



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