[6/9] wined3d: Enable pixel shaders by default

H. Verbeet hverbeet at gmail.com
Tue Sep 26 13:31:44 CDT 2006


Pixel shaders work well enough these days to be enabled by default

Changelog:
  - Enable pixel shaders by default
-------------- next part --------------
---

 dlls/wined3d/wined3d_main.c  |    2 +-
 programs/winecfg/x11drvdlg.c |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 752cbb3..af4e5f3 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -37,7 +37,7 @@ void (*wine_tsx11_unlock_ptr)(void) = NU
 wined3d_settings_t wined3d_settings = 
 {
     VS_HW,          /* Hardware by default */
-    PS_NONE,        /* Disabled by default */
+    PS_HW,          /* Hardware by default */
     VBO_HW,         /* Hardware by default */
     FALSE,          /* Use of GLSL disabled by default */
     SHADER_ARB,     /* Use ARB vertex programs, when available */
diff --git a/programs/winecfg/x11drvdlg.c b/programs/winecfg/x11drvdlg.c
index c02938f..d98d5fe 100644
--- a/programs/winecfg/x11drvdlg.c
+++ b/programs/winecfg/x11drvdlg.c
@@ -165,7 +165,7 @@ static void init_dialog(HWND dialog)
     }
     HeapFree(GetProcessHeap(), 0, buf);
 
-    buf = get_reg_key(config_key, keypath("Direct3D"), "PixelShaderMode", "disabled");
+    buf = get_reg_key(config_key, keypath("Direct3D"), "PixelShaderMode", "enabled");
     if (!strcmp(buf, "enabled"))
       CheckDlgButton(dialog, IDC_D3D_PSHADER_MODE, BST_CHECKED);
     else


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