[03/10] wined3d: Add a function to dump WINED3DTEXTUREFILTERTYPE values

H. Verbeet hverbeet at gmail.com
Sun Apr 8 18:53:38 CDT 2007


Patch 6 in this set uses this.

Changelog:
  - Add a function to dump WINED3DTEXTUREFILTERTYPE values
-------------- next part --------------
---

 dlls/wined3d/utils.c           |   18 ++++++++++++++++++
 dlls/wined3d/wined3d_private.h |    1 +
 2 files changed, 19 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index dadcc54..849eb38 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -571,6 +571,24 @@ const char* debug_d3dsamplerstate(DWORD state) {
   }
 }
 
+const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) {
+    switch (filter_type) {
+#define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_NONE);
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_POINT);
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_LINEAR);
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_ANISOTROPIC);
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_FLATCUBIC);
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANCUBIC);
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_PYRAMIDALQUAD);
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANQUAD);
+#undef D3DTEXTUREFILTERTYPE_TO_STR
+        default:
+            FIXME("Unrecognied texture filter type 0x%08x\n", filter_type);
+            return "unrecognized";
+    }
+}
+
 const char* debug_d3dtexturestate(DWORD state) {
   switch (state) {
 #define D3DSTATE_TO_STR(u) case u: return #u
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 6b290c6..65cd345 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1397,6 +1397,7 @@ const char* debug_d3ddeclusage(BYTE usage);
 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType);
 const char* debug_d3drenderstate(DWORD state);
 const char* debug_d3dsamplerstate(DWORD state);
+const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type);
 const char* debug_d3dtexturestate(DWORD state);
 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype);
 const char* debug_d3dpool(WINED3DPOOL pool);


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