D3D9: Rework the converted vertex declaration management (try 3)
stefan at codeweavers.com
Tue Apr 17 12:52:22 CDT 2007
Am Dienstag 17 April 2007 18:38 schrieb H. Verbeet:
> On 17/04/07, Stefan Dösinger <stefan at codeweavers.com> wrote:
> > This time uses HeapReAlloc, grows the array by 4(defined as a constant).
> > The information from the initial search is used for putting the element
> > into the array.
> Typically you would grow by a percentage. I think MoveMemory would be
> preferred over memove, but I'm not sure.
Another patch which grows by 0.5 * existing size
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