[3/20] WineD3D: Implement
stefandoesinger at gmx.at
Wed Apr 25 05:13:39 CDT 2007
Am Mittwoch 25 April 2007 11:50 schrieb H. Verbeet:
> On 25/04/07, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> > Am Mittwoch 25 April 2007 00:20 schrieb H. Verbeet:
> > > On 24/04/07, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> > >
> > > How do you intend for this to be used? In particular, how should this
> > > work with eg. IDirect3DVertexDeclaration9::GetDeclaration or
> > > IDirect3DDevice8::GetVertexShaderDeclaration?
> > GetVertexShaderDeclaration does not work on fvfs, I did a quick check for
> > that(Though it was too nasty for the tree).
> That makes sense for d3d8.
> > The d3d9 lib would have to
> > convert the wined3d declaration back to a d3d9 declaration or leave it as
> > it is now, where d3d9 converts the fvf to a d3d9 decl.
> I guess converting back would be the preferred way then.
Yeah, my thought too.
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