[5/5] D3D9: Check for volume texture support before running the volume test

Stefan Dösinger stefan at codeweavers.com
Thu Aug 2 07:05:23 CDT 2007


Am Donnerstag, 2. August 2007 13:53 schrieb H. Verbeet:
> On 02/08/07, Stefan Dösinger <stefan at codeweavers.com> wrote:
> > +    if(!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)) {
>
> That doesn't check for volume textures.
oops again... :-|



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