[1/5] D3D9: Deal with failing surface creation
H. Verbeet
hverbeet at gmail.com
Fri Aug 3 11:18:00 CDT 2007
On 03/08/07, Stefan Dösinger <stefan at codeweavers.com> wrote:
> + ok(SUCCEEDED(hr) || hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture: %s\n", DXGetErrorString9(hr));
Same comment as for yesterday's test (even though that one apparently
made it in), I don't think that's a useful test. As the patch comment
says, the point of the test isn't to test CreateTexture behaviour.
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