WineD3D: move over to WGL
Roderick Colenbrander
thunderbird2k at gmx.net
Fri Aug 3 12:32:36 CDT 2007
Hi,
This patch moves WineD3D over from GLX to WGL. The change is mostly a
replacement of GLX function calls/datatypes by their corresponding GDI/WGL
ones.
The code works well. There's room for improvement in the pixelformat area but
due to pixelformat limitations in winex11.drv that code is of no use at the
moment.
Out of performance considerations WineD3D only uses WGL functions from
opengl32 and the rest is offloaded to libGL.so. In the near future it will
also be possible to link against opengl32.dll for use on Windows.
Regards,
Roderick Colenbrander
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