WineD3D: move over to WGL

Roderick Colenbrander thunderbird2k at gmx.net
Fri Aug 3 12:32:36 CDT 2007


Hi,

This patch moves WineD3D over from GLX to WGL. The change is mostly a 
replacement of GLX function calls/datatypes by their corresponding GDI/WGL 
ones.

The code works well. There's room for improvement in the pixelformat area but 
due to pixelformat limitations in winex11.drv that code is of no use at the 
moment.

Out of performance considerations WineD3D only uses WGL functions from 
opengl32 and the rest is offloaded to libGL.so. In the near future it will 
also be possible to link against opengl32.dll for use on Windows.

Regards,
Roderick Colenbrander
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