WineD3D: dynamicly load WGL functions [attempt 3]
Roderick Colenbrander
thunderbird2k at gmx.net
Thu Aug 16 08:08:46 CDT 2007
Hi,
In this version of the patch WGL functions are loaded from opengl32.dll when
USE_WIN32_OPENGL is set. In all other cases gdi32.dll is used. Standard wgl
functions have been prefixed with a 'p' to prevent issues with wingdi.h.
The patch has been tested on wine with and without USE_WIN32_OPENGL. That
worked fine. I haven't been able to test windows but I expect it to work
there as USE_WIN32_OPENGL worked on wine.
Regards,
Roderick Colenbrander
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