wined3d: UBYTE4 data shouldn't be normalized
H. Verbeet
hverbeet at gmail.com
Sun Aug 19 18:10:22 CDT 2007
I guess that was a typo. This patch should fix bug 7720.
Changelog:
- UBYTE4 data shouldn't be normalized
-------------- next part --------------
---
dlls/wined3d/drawprim.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index e6766a2..0d4f1e2 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -761,7 +761,7 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, WineDirect3DVerte
break;
case WINED3DDECLTYPE_UBYTE4:
- GL_EXTCALL(glVertexAttrib4NubvARB(instancedData[j], ptr));
+ GL_EXTCALL(glVertexAttrib4ubvARB(instancedData[j], ptr));
break;
case WINED3DDECLTYPE_UBYTE4N:
case WINED3DDECLTYPE_D3DCOLOR:
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