wined3d: UBYTE4 data shouldn't be normalized

H. Verbeet hverbeet at gmail.com
Sun Aug 19 18:10:22 CDT 2007


I guess that was a typo. This patch should fix bug 7720.

Changelog:
  - UBYTE4 data shouldn't be normalized
-------------- next part --------------
---

 dlls/wined3d/drawprim.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index e6766a2..0d4f1e2 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -761,7 +761,7 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, WineDirect3DVerte
                     break;
 
                 case WINED3DDECLTYPE_UBYTE4:
-                    GL_EXTCALL(glVertexAttrib4NubvARB(instancedData[j], ptr));
+                    GL_EXTCALL(glVertexAttrib4ubvARB(instancedData[j], ptr));
                     break;
                 case WINED3DDECLTYPE_UBYTE4N:
                 case WINED3DDECLTYPE_D3DCOLOR:


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