[1/5] WineD3D: Fall back to drawStridedSlow if fog coords are used
Stefan Dösinger
stefan at codeweavers.com
Wed Aug 22 04:07:50 CDT 2007
Up to now we've been lucky that all the games requireing manual fog coords
haven't used vertex buffers, thus we always went through drawStridedSlow.
Make sure that the fog also works with vertexbuffers
As for the rejected patches from yesterday, I've moved them back to the bottom
of the queue when I fixed them, so I will resend them later.
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