[1/5] WineD3D: Fall back to drawStridedSlow if fog coords are used

Stefan Dösinger stefan at codeweavers.com
Wed Aug 22 04:07:50 CDT 2007


Up to now we've been lucky that all the games requireing manual fog coords 
haven't used vertex buffers, thus we always went through drawStridedSlow. 
Make sure that the fog also works with vertexbuffers

As for the rejected patches from yesterday, I've moved them back to the bottom 
of the queue when I fixed them, so I will resend them later.
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