[1/3] WineD3D: Fix texdp3tex in glsl

Stefan Dösinger stefandoesinger at gmx.at
Fri Aug 31 04:35:22 CDT 2007


Am Freitag, 31. August 2007 09:35 schrieb H. Verbeet:
> On 30/08/2007, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
>
> The preferred way to do that is to use shader_glsl_get_sample_function().
Yes, but additionally to the sampling function I needed the dimension of the 
vector cast, so I'd have needed a switch myself too.



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