[2/5] WineD3D: Enabling too many lights is silently ignored(resend)
Stefan Dösinger
stefan at codeweavers.com
Sun Dec 2 15:56:49 CST 2007
I'm resending this patch because my reply to Henri's concern came too late.
Henri noted that I am enabling lights that do not exist. Existing tests show
that if no light is assigned to the index, LightEnable creates a light with a
set of default parameters, so the tests should be fine.
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