WineD3D: fix p8 GL_EXT_paletted texture bug 1/2 [attempt 2]

Roderick Colenbrander thunderbird2k at gmx.net
Sun Dec 23 14:26:14 CST 2007


Hi,

In case of p8 surface handling using GL_EXT_paletted_texture we were performing a format fixup to GL_RED, while the default GL_COLOR_INDEX had to be used. This fixes 10766.

Regards,
Roderick Colenbrander


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