[PATCH] Only store the palette index in the alpha component when the primary render target uses P8. This was already done in other places but I missed this spot.
Roderick Colenbrander
thunderbird2k at gmx.net
Sun Dec 23 13:51:58 CST 2007
---
dlls/wined3d/surface.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 4d286e1..3f9f818 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1931,7 +1931,7 @@ static void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4]
if (device->render_targets && device->render_targets[0]) {
IWineD3DSurfaceImpl* render_target = (IWineD3DSurfaceImpl*)device->render_targets[0];
- if(render_target->resource.usage & WINED3DUSAGE_RENDERTARGET)
+ if((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET) && (render_target->resource.format == WINED3DFMT_P8))
index_in_alpha = TRUE;
}
--
1.5.1.3
--========GMX147701198441603450736--
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