[2/6] wined3d: free palette handle when destroying IWineD3DPaletteImpl

Stefan Dösinger stefan at codeweavers.com
Sun Dec 30 18:18:57 CST 2007


Am Montag, 31. Dezember 2007 03:03:35 schrieb Alexander Dorofeyev:
> Together with 3/6 patch this is needed to fix bad memory and palette handle
> leaks in Aliens vs Predator 1 game (which does CreatePalette and Setpalette
> every frame), and thus fix the eventual crash because of this leaks
> (http://bugs.winehq.org/show_bug.cgi?id=3003).
> ---
>     dlls/wined3d/palette.c |    1 +
>     1 files changed, 1 insertions(+), 0 deletions(-)
This patch, as well as patch 3, 4 and 6 look good to me.



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