d3d8: Remove unneeded casts
Andrew Talbot
andrew.talbot at talbotville.com
Mon Dec 31 16:23:21 CST 2007
Changelog:
d3d8: Remove unneeded casts.
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 4c04820..56ae145 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1793,7 +1793,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEV
}
shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
- hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, (UINT *)pSizeOfData);
+ hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
@@ -2000,7 +2000,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVI
}
shader = This->shader_handles[pPixelShader - (VS_HIGHESTFIXEDFXF + 1)];
- hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, (UINT *)pSizeOfData);
+ hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
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