wined3d: Properly round negative values in shader_glsl_mov
chris.kcat at gmail.com
Sun Feb 11 01:04:55 CST 2007
This fixes bug 7203, which was caused by a patch to add rounding to the
aforementioned function but improperly rounded negative values. This properly
handles rounding for both positive and negative values.
I'm not sure if this is the optimal method of rounding in GLSL, but its the
only thing I can think of that works.
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