[8/10] WineD3D: Use the context manager to select the primary render target

Stefan Dösinger stefan at codeweavers.com
Mon Feb 12 12:21:10 CST 2007


This patch got a big big, but for a huge part it is a code move of the code 
creating pbuffers. Creating contexts for onscreen buffers remains in the 
device for now, patch 10 fill move that to the context manager
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