[9/10] WineD3D: Properly release the converted vertex declaration
Stefan Dösinger
stefan at codeweavers.com
Wed Feb 14 10:57:07 CST 2007
-------------- next part --------------
From c59f7c4eea148cfb9a1321bbbbc587ef52194bc9 Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Fri, 2 Feb 2007 15:30:34 +0100
Subject: [PATCH] WineD3D: Properly release the converted vertex declaration
---
dlls/d3d9/d3d9_private.h | 5 +++++
dlls/d3d9/device.c | 3 +++
dlls/d3d9/vertexdeclaration.c | 5 +++++
3 files changed, 13 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
index 435a37e..972945d 100644
--- a/dlls/d3d9/d3d9_private.h
+++ b/dlls/d3d9/d3d9_private.h
@@ -179,6 +179,11 @@ typedef struct IDirect3DDevice9Impl
/* Avoids recursion with nested ReleaseRef to 0 */
BOOL inDestruction;
+ /* A vertex declaration was converted from setFVF.
+ * Keep track of it, so it can be properly freed
+ */
+ IDirect3DVertexDeclaration9 *convertedDecl;
+
} IDirect3DDevice9Impl;
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 4eff550..e6ecd96 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -62,6 +62,8 @@ static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
if (ref == 0) {
This->inDestruction = TRUE;
+ if (This->convertedDecl != NULL)
+ IUnknown_Release(This->convertedDecl);
IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
IWineD3DDevice_Release(This->WineD3DDevice);
HeapFree(GetProcessHeap(), 0, This);
@@ -766,6 +768,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF)
hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
if (hr != S_OK) goto exit;
+ This->convertedDecl = pDecl;
pDecl = NULL;
exit:
diff --git a/dlls/d3d9/vertexdeclaration.c b/dlls/d3d9/vertexdeclaration.c
index a7f5486..c3f462e 100644
--- a/dlls/d3d9/vertexdeclaration.c
+++ b/dlls/d3d9/vertexdeclaration.c
@@ -360,6 +360,11 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 ifa
TRACE("(%p) : Relay\n", iface);
+ if (This->convertedDecl && This->convertedDecl != pDecl) {
+ IUnknown_Release(This->convertedDecl);
+ This->convertedDecl = NULL;
+ }
+
hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, pDeclImpl == NULL ? NULL : pDeclImpl->wineD3DVertexDeclaration);
return hr;
--
1.4.4.3
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