[2/10] WineD3D: Remove empty texture stage applying loop
Stefan Dösinger
stefan at codeweavers.com
Thu Feb 15 06:48:47 CST 2007
-------------- next part --------------
From 53b907b3c5aa97a953d6b81741c522d7c7c0d1a3 Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Fri, 9 Feb 2007 21:12:07 +0100
Subject: [PATCH] WineD3D: Remove empty texture stage applying loop
That loop doesn't do anything any more, except eating cpu time
---
dlls/wined3d/basetexture.c | 19 -------------------
1 files changed, 0 insertions(+), 19 deletions(-)
diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c
index 9b9b5d7..c55ceda 100644
--- a/dlls/wined3d/basetexture.c
+++ b/dlls/wined3d/basetexture.c
@@ -444,25 +444,6 @@ void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface
}
state++;
}
-
- for(i = 0 ;textureObjectTextureStates[i].state != - 1; i++) {
- if(*state != textureStates[textureObjectTextureStates[i].state] ) {
- /* apply the state */
- *state = textureStates[textureObjectTextureStates[i].state];
- switch (textureObjectTextureStates[i].function) {
- case WINED3DTSS_ADDRESSW:
- /* I'm not sure what to do if this is set as well as ADDRESSW on the sampler, how do they interact together? */
- break;
- case WINED3DFUNC_UNIMPLEMENTED: /* unimplemented */
- TRACE("(%p) : stub\n", This);
- break;
- case WINED3DFUNC_NOTSUPPORTED: /* nop */
- TRACE("(%p) : function no supported by this opengl implementation\n", This);
- break;
- }
- }
- state++;
- }
}
--
1.4.4.3
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