[7/13] WineD3D: Use CopyRect / EqualRect

Stefan Dösinger stefan at codeweavers.com
Tue Feb 20 15:47:38 CST 2007


As suggested by vitaly. If that patch is not applied for some reason it 
doesn't make any issues for the other patches
-------------- next part --------------
From 5328ceaba3be36882864208cf298d5a0e191095f Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Tue, 20 Feb 2007 15:51:55 +0100
Subject: [PATCH] WineD3D: Use CopyRect / EqualRect

---
 dlls/wined3d/device.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 2ac8797..bee6650 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2813,11 +2813,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetScissorRect(IWineD3DDevice *iface, C
 
     This->updateStateBlock->set.scissorRect = TRUE;
     This->updateStateBlock->changed.scissorRect = TRUE;
-    if(memcmp(&This->updateStateBlock->scissorRect, pRect, sizeof(*pRect)) == 0) {
+    if(EqualRect(&This->updateStateBlock->scissorRect, pRect)) {
         TRACE("App is setting the old scissor rectangle over, nothing to do\n");
         return WINED3D_OK;
     }
-    memcpy(&This->updateStateBlock->scissorRect, pRect, sizeof(*pRect));
+    CopyRect(&This->updateStateBlock->scissorRect, pRect);
 
     if(This->isRecordingState) {
         TRACE("Recording... not performing anything\n");
-- 
1.4.4.3



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