d3d9: Free the vertex declaration elements

H. Verbeet hverbeet at gmail.com
Sun Feb 25 13:06:01 CST 2007


This will probably fix 7505.

Changelog:
  - Free the vertex declaration elements
-------------- next part --------------
---

 dlls/d3d9/vertexdeclaration.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/d3d9/vertexdeclaration.c b/dlls/d3d9/vertexdeclaration.c
index c3f462e..315107e 100644
--- a/dlls/d3d9/vertexdeclaration.c
+++ b/dlls/d3d9/vertexdeclaration.c
@@ -214,6 +214,7 @@ static ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECL
     if (ref == 0) {
         IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration);
         IUnknown_Release(This->parentDevice);
+        HeapFree(GetProcessHeap(), 0, This->elements);
         HeapFree(GetProcessHeap(), 0, This);
     }
     return ref;
@@ -343,6 +344,7 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9
 
         /* free up object */
         FIXME("(%p) call to IWineD3DDevice_CreateVertexDeclaration failed\n", This);
+        HeapFree(GetProcessHeap(), 0, object->elements);
         HeapFree(GetProcessHeap(), 0, object);
     } else {
         IUnknown_AddRef(iface);


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