gdi32: Remove redundant debug channel, use the default one instead
Dmitry Timoshkov
dmitry at codeweavers.com
Tue Jan 2 02:25:07 CST 2007
Hello,
Changelog:
gdi32: Remove redundant debug channel, use the default one instead.
---
dlls/gdi32/font.c | 9 ++++-----
1 files changed, 4 insertions(+), 5 deletions(-)
diff --git a/dlls/gdi32/font.c b/dlls/gdi32/font.c
index 22ebd8a..b92ea82 100644
--- a/dlls/gdi32/font.c
+++ b/dlls/gdi32/font.c
@@ -37,7 +37,6 @@
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(font);
-WINE_DECLARE_DEBUG_CHANNEL(gdi);
/* Device -> World size conversion */
@@ -3000,8 +2999,8 @@ BOOL WINAPI GetCharABCWidthsFloatW( HDC hdc, UINT first, UINT last, LPABCFLOAT a
BOOL WINAPI GetCharWidthFloatA(HDC hdc, UINT iFirstChar,
UINT iLastChar, PFLOAT pxBuffer)
{
- FIXME_(gdi)("GetCharWidthFloatA, stub\n");
- return 0;
+ FIXME("%p, %u, %u, %p: stub!\n", hdc, iFirstChar, iLastChar, pxBuffer);
+ return 0;
}
/*************************************************************************
@@ -3010,8 +3009,8 @@ BOOL WINAPI GetCharWidthFloatA(HDC hdc, UINT iFirstChar,
BOOL WINAPI GetCharWidthFloatW(HDC hdc, UINT iFirstChar,
UINT iLastChar, PFLOAT pxBuffer)
{
- FIXME_(gdi)("GetCharWidthFloatW, stub\n");
- return 0;
+ FIXME("%p, %u, %u, %p: stub!\n", hdc, iFirstChar, iLastChar, pxBuffer);
+ return 0;
}
--
1.4.4.2
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