d3d9/tests: Replace some '#if 0's with 'if (0)'s.
Francois Gouget
fgouget at free.fr
Sat Jan 6 12:31:20 CST 2007
---
dlls/d3d9/tests/surface.c | 4 +---
1 files changed, 1 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d9/tests/surface.c b/dlls/d3d9/tests/surface.c
index 84ad723..c76a358 100644
--- a/dlls/d3d9/tests/surface.c
+++ b/dlls/d3d9/tests/surface.c
@@ -135,12 +135,10 @@ static void test_surface_alignment(IDirect3DDevice9 *device_ptr)
hr = IDirect3DSurface9_LockRect(surface_ptr, &lockedRect, NULL, 0);
ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
ok(!(lockedRect.Pitch & 3), "Surface pitch %d is not 32-bit aligned\n", lockedRect.Pitch);
-#if 0
/* Some applications also depend on the exact pitch, rather than just
* the alignment. However, this test will fail or succeed depending
* on the NP2 mode we're using. */
- ok(lockedRect.Pitch == 12, "Got pitch %d, expected 12\n", lockedRect.Pitch);
-#endif
+ if (0) ok(lockedRect.Pitch == 12, "Got pitch %d, expected 12\n", lockedRect.Pitch);
hr = IDirect3DSurface9_UnlockRect(surface_ptr);
IDirect3DSurface9_Release(surface_ptr);
}
--
1.4.4.2
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