d3d9/tests: Replace some '#if 0's with 'if (0)'s.

Francois Gouget fgouget at free.fr
Sat Jan 6 12:31:20 CST 2007


---
 dlls/d3d9/tests/surface.c |    4 +---
 1 files changed, 1 insertions(+), 3 deletions(-)

diff --git a/dlls/d3d9/tests/surface.c b/dlls/d3d9/tests/surface.c
index 84ad723..c76a358 100644
--- a/dlls/d3d9/tests/surface.c
+++ b/dlls/d3d9/tests/surface.c
@@ -135,12 +135,10 @@ static void test_surface_alignment(IDirect3DDevice9 *device_ptr)
         hr = IDirect3DSurface9_LockRect(surface_ptr, &lockedRect, NULL, 0);
         ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
         ok(!(lockedRect.Pitch & 3), "Surface pitch %d is not 32-bit aligned\n", lockedRect.Pitch);
-#if 0
         /* Some applications also depend on the exact pitch, rather than just
          * the alignment. However, this test will fail or succeed depending
          * on the NP2 mode we're using. */
-        ok(lockedRect.Pitch == 12, "Got pitch %d, expected 12\n", lockedRect.Pitch);
-#endif
+        if (0) ok(lockedRect.Pitch == 12, "Got pitch %d, expected 12\n", lockedRect.Pitch);
         hr = IDirect3DSurface9_UnlockRect(surface_ptr);
         IDirect3DSurface9_Release(surface_ptr);
     }
-- 
1.4.4.2




More information about the wine-patches mailing list