[12/15] WineD3D: Fix a capital letter in a parameter name
Stefan Dösinger
stefan at codeweavers.com
Wed Jan 10 04:40:28 CST 2007
This is more important than it seems, because the GLINFO_LOCATION macro
defined on top of this file used by GL_SUPPORT and GL_LIMITS accesses the
info structure in stateblock->wineD3DDevice->. Thus GL_SUPPORT and GL_LIMITS
will not work if the stateblock parameter is named stateBlock and not
stateblock.
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From 081a1c6016c8702f1573d319bf0c7cb77cc0a060 Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Sun, 7 Jan 2007 14:06:53 +0100
Subject: [PATCH] WineD3D: Fix a capital letter in a parameter name
---
dlls/wined3d/state.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index a97f288..b8b547e 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1990,7 +1990,7 @@ static void transform_view(DWORD state, IWineD3DStateBlockImpl *stateblock) {
}
}
-static void transform_worldex(DWORD state, IWineD3DStateBlockImpl *stateBlock) {
+static void transform_worldex(DWORD state, IWineD3DStateBlockImpl *stateblock) {
WARN("World matrix 1 - 255 not supported yet\n");
}
--
1.4.4.3
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