[47/49] wined3d: Simplify shader_glsl_get_write_mask()

H. Verbeet hverbeet at gmail.com
Mon Jan 15 12:36:52 CST 2007


Now that write masks are handled correctly we don't need this check anymore.

Changelog:
  - Simplify shader_glsl_get_write_mask
-------------- next part --------------
---

 dlls/wined3d/glsl_shader.c |   12 +++++-------
 1 files changed, 5 insertions(+), 7 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index f0fe216..b640f72 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -705,13 +705,11 @@ static DWORD shader_glsl_get_write_mask(const DWORD param, char *write_mask) {
     if ((shader_get_regtype(param) == WINED3DSPR_RASTOUT) && ((param & WINED3DSP_REGNUM_MASK) != 0)) {
         mask = WINED3DSP_WRITEMASK_0;
     } else {
-        if (mask != WINED3DSP_WRITEMASK_ALL) {
-            *ptr++ = '.';
-            if (param & WINED3DSP_WRITEMASK_0) *ptr++ = 'x';
-            if (param & WINED3DSP_WRITEMASK_1) *ptr++ = 'y';
-            if (param & WINED3DSP_WRITEMASK_2) *ptr++ = 'z';
-            if (param & WINED3DSP_WRITEMASK_3) *ptr++ = 'w';
-        }
+        *ptr++ = '.';
+        if (param & WINED3DSP_WRITEMASK_0) *ptr++ = 'x';
+        if (param & WINED3DSP_WRITEMASK_1) *ptr++ = 'y';
+        if (param & WINED3DSP_WRITEMASK_2) *ptr++ = 'z';
+        if (param & WINED3DSP_WRITEMASK_3) *ptr++ = 'w';
     }
 
     *ptr = '\0';


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