[40/49] wined3d: Pass the correct mask to
shader_glsl_add_src_param() in shader_glsl_rep()
H. Verbeet
hverbeet at gmail.com
Mon Jan 15 13:30:30 CST 2007
On 15/01/07, H. Verbeet <hverbeet at gmail.com> wrote:
> Changelog:
> - Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_rep()
>
This appears to have gotten lost somewhere.
-------------- next part --------------
---
dlls/wined3d/glsl_shader.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 4d575d6..0d7e402 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1424,8 +1424,8 @@ void shader_glsl_rep(SHADER_OPCODE_ARG* arg) {
char src0_reg[50];
char src0_mask[6];
- shader_glsl_add_src_param_old(arg, arg->src[0], arg->src_addr[0], src0_reg, src0_mask, src0_str);
- shader_addline(arg->buffer, "for (tmpInt = 0; tmpInt < %s.x; tmpInt++) {\n", src0_reg);
+ shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], WINED3DSP_WRITEMASK_0, src0_reg, src0_mask, src0_str);
+ shader_addline(arg->buffer, "for (tmpInt = 0; tmpInt < %s; tmpInt++) {\n", src0_str);
}
void shader_glsl_if(SHADER_OPCODE_ARG* arg) {
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