[3/3] WineD3D: Implement per stream offsets

Stefan Dösinger stefan at codeweavers.com
Tue Jan 16 17:06:34 CST 2007


Stumbled uppon that while reading up instancing. This is a functionality 
technically required for all d3d9 drivers. The new functionality is not 
really tested because I have no app that really needs this, but it should not 
cause issues with games not using stream offsets.
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From 6bd68813f3b05e525555ab2c28b331d838b50b92 Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan at codeweavers.com>
Date: Sat, 13 Jan 2007 15:09:16 +0100
Subject: [PATCH] WineD3D: Implement per stream offsets

---
 dlls/wined3d/directx.c  |    2 +-
 dlls/wined3d/drawprim.c |   47 +++++++++++++++++++++++++++++++++++++----------
 dlls/wined3d/state.c    |   22 ++++++++++++----------
 3 files changed, 50 insertions(+), 21 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index cbcbdc2..0e6f4bc 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2244,7 +2244,7 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
        ------------------------------------------------ */
     if (This->dxVersion > 8) {
         /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
-        *pCaps->DevCaps2                          = 0;
+        *pCaps->DevCaps2                          = D3DDEVCAPS2_STREAMOFFSET;
         /* TODO: VS3.0 needs at least D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET */
         *pCaps->MaxNpatchTessellationLevel        = 0;
         *pCaps->MasterAdapterOrdinal              = 0;
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 400ffb5..fdc9843 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -628,8 +628,12 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
     DWORD diffuseColor = 0xFFFFFFFF;       /* Diffuse Color              */
     DWORD specularColor = 0;               /* Specular Color             */
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+    UINT *streamOffset = This->stateBlock->streamOffset;
     LONG                       SkipnStrides = startVertex + This->stateBlock->loadBaseVertexIndex;
 
+    BYTE *texCoords[WINED3DDP_MAXTEXCOORD];
+    BYTE *diffuse = NULL, *specular = NULL, *normal = NULL, *position = NULL;
+
     TRACE("Using slow vertex array code\n");
 
     /* Variable Initialization */
@@ -638,6 +642,29 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
         else pIdxBufL = (const long *) idxData;
     }
 
+    /* Adding the stream offset once is cheaper than doing it every iteration. Do not modify the strided data, it is a pointer
+     * to the strided Data in the device and might be needed intact on the next draw
+     */
+    for (textureNo = 0, texture_idx = 0; textureNo < GL_LIMITS(texture_stages); ++textureNo) {
+        if(sd->u.s.texCoords[textureNo].lpData) {
+            texCoords[textureNo] = sd->u.s.texCoords[textureNo].lpData + streamOffset[sd->u.s.texCoords[textureNo].streamNo];
+        } else {
+            texCoords[textureNo] = NULL;
+        }
+    }
+    if(sd->u.s.diffuse.lpData) {
+        diffuse = sd->u.s.diffuse.lpData + streamOffset[sd->u.s.diffuse.streamNo];
+    }
+    if(sd->u.s.specular.lpData) {
+        specular = sd->u.s.specular.lpData + streamOffset[sd->u.s.specular.streamNo];
+    }
+    if(sd->u.s.normal.lpData) {
+        normal = sd->u.s.normal.lpData + streamOffset[sd->u.s.normal.streamNo];
+    }
+    if(sd->u.s.position.lpData) {
+        position = sd->u.s.position.lpData + streamOffset[sd->u.s.position.streamNo];
+    }
+
     /* Start drawing in GL */
     VTRACE(("glBegin(%x)\n", glPrimType));
     glBegin(glPrimType);
@@ -707,8 +734,8 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
                     continue;
                 }
 
-                ptrToCoords = (float *)(sd->u.s.texCoords[coordIdx].lpData + (SkipnStrides * sd->u.s.texCoords[coordIdx].dwStride));
-                if (sd->u.s.texCoords[coordIdx].lpData == NULL) {
+                ptrToCoords = (float *)(texCoords[coordIdx] + (SkipnStrides * sd->u.s.texCoords[coordIdx].dwStride));
+                if (texCoords[coordIdx] == NULL) {
                     TRACE("tex: %d - Skipping tex coords, as no data supplied\n", textureNo);
                     ++texture_idx;
                     continue;
@@ -796,8 +823,8 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
         } /* End of textures */
 
         /* Diffuse -------------------------------- */
-        if (sd->u.s.diffuse.lpData != NULL) {
-            DWORD *ptrToCoords = (DWORD *)(sd->u.s.diffuse.lpData + (SkipnStrides * sd->u.s.diffuse.dwStride));
+        if (diffuse) {
+            DWORD *ptrToCoords = (DWORD *)(diffuse + (SkipnStrides * sd->u.s.diffuse.dwStride));
             diffuseColor = ptrToCoords[0];
             VTRACE(("diffuseColor=%lx\n", diffuseColor));
 
@@ -813,8 +840,8 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
         }
 
         /* Specular ------------------------------- */
-        if (sd->u.s.specular.lpData != NULL) {
-            DWORD *ptrToCoords = (DWORD *)(sd->u.s.specular.lpData + (SkipnStrides * sd->u.s.specular.dwStride));
+        if (specular) {
+            DWORD *ptrToCoords = (DWORD *)(specular + (SkipnStrides * sd->u.s.specular.dwStride));
             specularColor = ptrToCoords[0];
             VTRACE(("specularColor=%lx\n", specularColor));
 
@@ -850,16 +877,16 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
         }
 
         /* Normal -------------------------------- */
-        if (sd->u.s.normal.lpData != NULL) {
-            float *ptrToCoords = (float *)(sd->u.s.normal.lpData + (SkipnStrides * sd->u.s.normal.dwStride));
+        if (normal != NULL) {
+            float *ptrToCoords = (float *)(normal + (SkipnStrides * sd->u.s.normal.dwStride));
 
             VTRACE(("glNormal:nx,ny,nz=%f,%f,%f\n", ptrToCoords[0], ptrToCoords[1], ptrToCoords[2]));
             glNormal3f(ptrToCoords[0], ptrToCoords[1], ptrToCoords[2]);
         }
 
         /* Position -------------------------------- */
-        if (sd->u.s.position.lpData != NULL) {
-            float *ptrToCoords = (float *)(sd->u.s.position.lpData + (SkipnStrides * sd->u.s.position.dwStride));
+        if (position) {
+            float *ptrToCoords = (float *)(position + (SkipnStrides * sd->u.s.position.dwStride));
             x = ptrToCoords[0];
             y = ptrToCoords[1];
             z = ptrToCoords[2];
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index bc2686f..8d74006 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -2112,6 +2112,7 @@ static inline void unloadNumberedArrays(IWineD3DStateBlockImpl *stateblock) {
 static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock, WineDirect3DVertexStridedData *strided) {
     GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0;
     int i;
+    UINT *offset = stateblock->streamOffset;
 
     for (i = 0; i < MAX_ATTRIBS; i++) {
 
@@ -2130,7 +2131,7 @@ static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock, WineDi
                         WINED3D_ATR_GLTYPE(strided->u.input[i].dwType),
                         WINED3D_ATR_NORMALIZED(strided->u.input[i].dwType),
                         strided->u.input[i].dwStride,
-                        strided->u.input[i].lpData + stateblock->loadBaseVertexIndex * strided->u.input[i].dwStride));
+                        strided->u.input[i].lpData + stateblock->loadBaseVertexIndex * strided->u.input[i].dwStride + offset[strided->u.input[i].streamNo]) );
         GL_EXTCALL(glEnableVertexAttribArrayARB(i));
    }
 }
@@ -2139,6 +2140,7 @@ static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock, WineDi
 static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVertexStridedData *sd) {
     unsigned int textureNo   = 0;
     unsigned int texture_idx = 0;
+    UINT *offset = stateblock->streamOffset;
     GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0;
 
     TRACE("Using fast vertex array code\n");
@@ -2155,7 +2157,7 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
 #endif
 
             TRACE("Blend %d %p %d\n", WINED3D_ATR_SIZE(sd->u.s.blendWeights.dwType),
-                sd->u.s.blendWeights.lpData + stateblock->loadBaseVertexIndex * sd->u.s.blendWeights.dwStride, sd->u.s.blendWeights.dwStride);
+                sd->u.s.blendWeights.lpData + stateblock->loadBaseVertexIndex * sd->u.s.blendWeights.dwStride, sd->u.s.blendWeights.dwStride + offset[sd->u.s.blendWeights.streamNo]);
             /* FIXME("TODO\n");*/
             /* Note dwType == float3 or float4 == 2 or 3 */
 
@@ -2170,7 +2172,7 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
             VTRACE(("glWeightPointerARB(%d, GL_FLOAT, %d, %p)\n",
                 WINED3D_ATR_SIZE(sd->u.s.blendWeights.dwType) ,
                 sd->u.s.blendWeights.dwStride,
-                sd->u.s.blendWeights.lpData + stateblock->loadBaseVertexIndex * sd->u.s.blendWeights.dwStride));
+                sd->u.s.blendWeights.lpData + stateblock->loadBaseVertexIndex * sd->u.s.blendWeights.dwStride + offset[sd->u.s.blendWeights.streamNo]));
 
             if(curVBO != sd->u.s.blendWeights.VBO) {
                 GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, sd->u.s.blendWeights.VBO));
@@ -2182,7 +2184,7 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
                 WINED3D_ATR_SIZE(sd->u.s.blendWeights.dwType),
                 WINED3D_ATR_GLTYPE(sd->u.s.blendWeights.dwType),
                 sd->u.s.blendWeights.dwStride,
-                sd->u.s.blendWeights.lpData + stateblock->loadBaseVertexIndex * sd->u.s.blendWeights.dwStride);
+                sd->u.s.blendWeights.lpData + stateblock->loadBaseVertexIndex * sd->u.s.blendWeights.dwStride + offset[sd->u.s.blendWeights.streamNo]);
 
             checkGLcall("glWeightPointerARB");
 
@@ -2320,12 +2322,12 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
         if(sd->u.s.position.VBO == 0) {
             glVertexPointer(3 /* min(WINED3D_ATR_SIZE(sd->u.s.position.dwType),3) */,
                 WINED3D_ATR_GLTYPE(sd->u.s.position.dwType),
-                sd->u.s.position.dwStride, sd->u.s.position.lpData + stateblock->loadBaseVertexIndex * sd->u.s.position.dwStride);
+                sd->u.s.position.dwStride, sd->u.s.position.lpData + stateblock->loadBaseVertexIndex * sd->u.s.position.dwStride + offset[sd->u.s.position.streamNo]);
         } else {
             glVertexPointer(
                 WINED3D_ATR_SIZE(sd->u.s.position.dwType),
                 WINED3D_ATR_GLTYPE(sd->u.s.position.dwType),
-                sd->u.s.position.dwStride, sd->u.s.position.lpData + stateblock->loadBaseVertexIndex * sd->u.s.position.dwStride);
+                sd->u.s.position.dwStride, sd->u.s.position.lpData + stateblock->loadBaseVertexIndex * sd->u.s.position.dwStride + offset[sd->u.s.position.streamNo]);
         }
         checkGLcall("glVertexPointer(...)");
         glEnableClientState(GL_VERTEX_ARRAY);
@@ -2350,7 +2352,7 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
         glNormalPointer(
             WINED3D_ATR_GLTYPE(sd->u.s.normal.dwType),
             sd->u.s.normal.dwStride,
-            sd->u.s.normal.lpData + stateblock->loadBaseVertexIndex * sd->u.s.normal.dwStride);
+            sd->u.s.normal.lpData + stateblock->loadBaseVertexIndex * sd->u.s.normal.dwStride + offset[sd->u.s.normal.streamNo]);
         checkGLcall("glNormalPointer(...)");
         glEnableClientState(GL_NORMAL_ARRAY);
         checkGLcall("glEnableClientState(GL_NORMAL_ARRAY)");
@@ -2384,7 +2386,7 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
         }
         glColorPointer(4, GL_UNSIGNED_BYTE,
                        sd->u.s.diffuse.dwStride,
-                       sd->u.s.diffuse.lpData + stateblock->loadBaseVertexIndex * sd->u.s.diffuse.dwStride);
+                       sd->u.s.diffuse.lpData + stateblock->loadBaseVertexIndex * sd->u.s.diffuse.dwStride + offset[sd->u.s.diffuse.streamNo]);
         checkGLcall("glColorPointer(4, GL_UNSIGNED_BYTE, ...)");
         glEnableClientState(GL_COLOR_ARRAY);
         checkGLcall("glEnableClientState(GL_COLOR_ARRAY)");
@@ -2411,7 +2413,7 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
             }
             GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE,
                                                    sd->u.s.specular.dwStride,
-                                                   sd->u.s.specular.lpData + stateblock->loadBaseVertexIndex * sd->u.s.specular.dwStride);
+                                                   sd->u.s.specular.lpData + stateblock->loadBaseVertexIndex * sd->u.s.specular.dwStride + offset[sd->u.s.specular.streamNo]);
             vcheckGLcall("glSecondaryColorPointerEXT(4, GL_UNSIGNED_BYTE, ...)");
             glEnableClientState(GL_SECONDARY_COLOR_ARRAY_EXT);
             vcheckGLcall("glEnableClientState(GL_SECONDARY_COLOR_ARRAY_EXT)");
@@ -2476,7 +2478,7 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
                     WINED3D_ATR_SIZE(sd->u.s.texCoords[coordIdx].dwType),
                     WINED3D_ATR_GLTYPE(sd->u.s.texCoords[coordIdx].dwType),
                     sd->u.s.texCoords[coordIdx].dwStride,
-                    sd->u.s.texCoords[coordIdx].lpData + stateblock->loadBaseVertexIndex * sd->u.s.texCoords[coordIdx].dwStride);
+                    sd->u.s.texCoords[coordIdx].lpData + stateblock->loadBaseVertexIndex * sd->u.s.texCoords[coordIdx].dwStride + offset[sd->u.s.texCoords[coordIdx].streamNo]);
                 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
             }
         } else if (!GL_SUPPORT(NV_REGISTER_COMBINERS)) {
-- 
1.4.4.3



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