[1/5] wined3d: Use %s
H. Verbeet
hverbeet at gmail.com
Thu Jan 18 16:41:27 CST 2007
I'm not sure what I was thinking when I wrote this.
Changelog:
- Use %s
-------------- next part --------------
---
dlls/wined3d/baseshader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index bd48878..6949be1 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -61,7 +61,7 @@ int shader_addline(
TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
buffer->newline = FALSE;
} else {
- TRACE(base);
+ TRACE("%s", base);
}
buffer->bsize += rc;
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