[4/5] wined3d: gl_FragDepth is a float, so fixup the write mask
H. Verbeet
hverbeet at gmail.com
Thu Jan 18 16:41:51 CST 2007
Changelog:
- gl_FragDepth is a float, so fixup the write mask
-------------- next part --------------
---
dlls/wined3d/glsl_shader.c | 6 ++++--
1 files changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 9a11b5b..5fd6c5a 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -711,9 +711,11 @@ static void shader_glsl_get_register_name(
static DWORD shader_glsl_get_write_mask(const DWORD param, char *write_mask) {
char *ptr = write_mask;
DWORD mask = param & WINED3DSP_WRITEMASK_ALL;
+ DWORD reg_type = shader_get_regtype(param);
- /* gl_FogFragCoord and glPointSize are floats, fixup the write mask. */
- if ((shader_get_regtype(param) == WINED3DSPR_RASTOUT) && ((param & WINED3DSP_REGNUM_MASK) != 0)) {
+ /* gl_FogFragCoord, gl_PointSize and gl_FragDepth are floats, fixup the write mask. */
+ if (((reg_type == WINED3DSPR_RASTOUT) && ((param & WINED3DSP_REGNUM_MASK) != 0))
+ || reg_type == WINED3DSPR_DEPTHOUT) {
mask = WINED3DSP_WRITEMASK_0;
} else {
*ptr++ = '.';
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