[1/3] wined3d: Use ARB_VERTEX_PROGRAM instead of
GL_VERTEX_PROGRAM_ARB with GL_SUPPORT
H. Verbeet
hverbeet at gmail.com
Mon Jan 22 12:38:13 CST 2007
Spotted by Marcus Meissner.
Changelog:
- Use ARB_VERTEX_PROGRAM instead of GL_VERTEX_PROGRAM_ARB with GL_SUPPORT
-------------- next part --------------
---
dlls/wined3d/arb_program_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index f76e4c7..3e4e38a 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -947,7 +947,7 @@ static void shader_arb_select(IWineD3DDevice *iface, BOOL usePS, BOOL useVS) {
checkGLcall("glEnable(GL_VERTEX_PROGRAM_ARB);");
TRACE("(%p) : Bound vertex program %u and enabled GL_VERTEX_PROGRAM_ARB\n",
This, ((IWineD3DVertexShaderImpl *)This->stateBlock->vertexShader)->baseShader.prgId);
- } else if(GL_SUPPORT(GL_VERTEX_PROGRAM_ARB)) {
+ } else if(GL_SUPPORT(ARB_VERTEX_PROGRAM)) {
glDisable(GL_VERTEX_PROGRAM_ARB);
checkGLcall("glDisable(GL_VERTEX_PROGRAM_ARB)");
}
More information about the wine-patches
mailing list