[3/3] wined3d: Remove some unused methods from the
IWineD3DVertexShader interface
H. Verbeet
hverbeet at gmail.com
Mon Jan 22 12:38:29 CST 2007
These aren't used anywhere, nor are they defined in dlls/wined3d/vertexshader.c
Changelog:
- Remove some unused methods from the IWineD3DVertexShader interface
-------------- next part --------------
---
include/wine/wined3d_interface.h | 15 ---------------
1 files changed, 0 insertions(+), 15 deletions(-)
diff --git a/include/wine/wined3d_interface.h b/include/wine/wined3d_interface.h
index 3da219a..305616b 100644
--- a/include/wine/wined3d_interface.h
+++ b/include/wine/wined3d_interface.h
@@ -1451,14 +1451,6 @@ DECLARE_INTERFACE_(IWineD3DVertexShader,IWineD3DBaseShader)
/*** IWineD3DVertexShader methods ***/
STDMETHOD(GetDevice)(THIS_ IWineD3DDevice** ppDevice) PURE;
STDMETHOD(GetFunction)(THIS_ VOID *pData, UINT *pSizeOfData) PURE;
- STDMETHOD(SetConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE;
- STDMETHOD(SetConstantI)(THIS_ UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount) PURE;
- STDMETHOD(SetConstantF)(THIS_ UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount) PURE;
- STDMETHOD(GetConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE;
- STDMETHOD(GetConstantI)(THIS_ UINT StartRegister, INT* pConstantData, UINT Vector4iCount) PURE;
- STDMETHOD(GetConstantF)(THIS_ UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount) PURE;
- /* Internal Interfaces */
- STDMETHOD_(DWORD, GetVersion)(THIS) PURE;
};
#undef INTERFACE
@@ -1475,13 +1467,6 @@ DECLARE_INTERFACE_(IWineD3DVertexShader,IWineD3DBaseShader)
/*** IWineD3DVertexShader methods ***/
#define IWineD3DVertexShader_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IWineD3DVertexShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
-#define IWineD3DVertexShader_SetConstantB(p,a,b,c) (p)->lpVtbl->SetConstantB(p,a,b,c)
-#define IWineD3DVertexShader_SetConstantI(p,a,b,c) (p)->lpVtbl->SetConstantI(p,a,b,c)
-#define IWineD3DVertexShader_SetConstantF(p,a,b,c) (p)->lpVtbl->SetConstantF(p,a,b,c)
-#define IWineD3DVertexShader_GetConstantB(p,a,b,c) (p)->lpVtbl->GetConstantB(p,a,b,c)
-#define IWineD3DVertexShader_GetConstantI(p,a,b,c) (p)->lpVtbl->GetConstantI(p,a,b,c)
-#define IWineD3DVertexShader_GetConstantF(p,a,b,c) (p)->lpVtbl->GetConstantF(p,a,b,c)
-#define IWineD3DVertexShader_GetVersion(p) (p)->lpVtbl->GetVersion(p)
#endif
/*****************************************************************************
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