[2/2] wined3d: Trace the declaration element type in
primitiveDeclarationConvertToStridedData()
H. Verbeet
hverbeet at gmail.com
Mon Jul 23 14:35:22 CDT 2007
Changelog:
- Trace the declaration element type in
primitiveDeclarationConvertToStridedData()
-------------- next part --------------
---
dlls/wined3d/drawprim.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index c1484d1..721d913 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -221,10 +221,10 @@ void primitiveDeclarationConvertToStridedData(
if (stride_used) {
TRACE("Loaded %s array %u [usage=%s, usage_idx=%u, "
- "stream=%u, offset=%u, stride=%u, VBO=%u]\n",
+ "stream=%u, offset=%u, stride=%u, type=%s, VBO=%u]\n",
useVertexShaderFunction? "shader": "fixed function", idx,
debug_d3ddeclusage(element->Usage), element->UsageIndex,
- element->Stream, element->Offset, stride, streamVBO);
+ element->Stream, element->Offset, stride, debug_d3ddecltype(element->Type), streamVBO);
strided->u.input[idx].lpData = data;
strided->u.input[idx].dwType = element->Type;
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