wine3d3: Check the destination recangle when for FastBlt().

Stefan Dösinger stefandoesinger at gmx.at
Sun Jul 29 16:08:35 CDT 2007


Am Sonntag, 29. Juli 2007 21:28 schrieb Peter Dons Tychsen:
> Hello Wine!
>
> I have fixed a small bug in FastBlt(), which caused Wine to crash if the
> application tried to do FastBlt() to a surface using a bad destination
> setup. The problem is already fixed in normal Blt(), but was broken for
> FastBlt().
>
> This fixes a crash for the little game "Treasure Mole Winter Vacations":
This check should be in ddraw, not wined3d. ddraw, d3d8 and d3d9 have 
different ideas about such checks, that's why the check was moved from 
WineD3D to the client libs. Originally it was in LockRect, and when it was 
moved the check was lost in Blt and BltFast. There should be a check in ddraw 
already, maybe it is not sufficient.

Also please write a test case to verify that the fix is correct(look at 
dlls/ddraw/tests/dsurface.c). This will also prevent the problem from coming 
back. Treasure Mole broke after the ddraw rewrite because exactly this check 
was missing. I implemented it in LockRect, like in old ddraw, but I forgot to 
write a test for BltFast. Then a d3d9 game was broken because d3d9 LockRect 
behaved differently, a test was written for Lock(Rect) in ddraw, d3d8 and 
d3d9, and the range check moved to ddraw, d3d8 and d3d9 to be able to 
implement different checking in each version. Since I forgot to write a test 
when I originally fixed Treasure Mole the bug could creep back in again :-(



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